GABRIEL TALAMINI

Frequencies in Motion

Frequencies in Motion

Motion Graphics

Motion Graphics

2023

2023

Audio-Reactive

Frequencies in Motion is an experimental project focused on procedural animation and its relationship with chaos, randomness, and sound. I used Cinema 4D with X-Particles to create random emitter trails, styled them with Photoshop shaders, and finalized animations in After Effects. The process gave 3D elements a 2D aesthetic while adding interactive systems through Xpresso. Conceptually, the project reflects on free will versus determinism, exploring how algorithms, unpredictability, and human agency intersect in art. It also draws on my experience in music and stage design to bridge sonic and visual dimensions.

Frequencies in Motion is an experimental project focused on procedural animation and its relationship with chaos, randomness, and sound. I used Cinema 4D with X-Particles to create random emitter trails, styled them with Photoshop shaders, and finalized animations in After Effects. The process gave 3D elements a 2D aesthetic while adding interactive systems through Xpresso. Conceptually, the project reflects on free will versus determinism, exploring how algorithms, unpredictability, and human agency intersect in art. It also draws on my experience in music and stage design to bridge sonic and visual dimensions.

SOFTWARES/tools:

Cinema 4D, X-Particles, Photoshop, After Effects, X-presso